Game Business Review examines how games turn design decisions into a business. The focus is casual and mobile games: monetization, progression, player experience, and the systems behind them.
The publication is edited by Romain Ajar, a pen name. Articles aim to give product teams a useful question to investigate, a clear account of the available evidence, and a practical way to test the interpretation.
What you will find here
- Game and feature teardowns grounded in identified builds or public documentation.
- Analysis of advertising, in-app purchases, progression, and reward design.
- Product specifications and test ideas that follow from the findings.
How claims are checked
Official statements, static implementation findings, and observed gameplay are labeled separately. A help page establishes what a publisher says. Code inspection describes the traced paths in an identified build. A live test establishes only what was observed under its recorded conditions.
Neither a shipped setting nor a code branch establishes an active experiment, every player’s experience, or a revenue or retention effect. Estimates and hypotheses are identified, and missing evidence stays visible. Diagrams summarize their cited evidence; they do not stand in for an observed purchase or gameplay session.
Editorial process and corrections
AI tools assist with research, drafting, and review. Generated suggestions are checked against the underlying sources before becoming factual claims. Any commercial relationship relevant to an article will be disclosed in that article.
For a correction, include the article link, the disputed statement, and a source or build detail that helps us verify it. Material corrections will be noted in the article.